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Christmas DOOM 2

   (8 reviews)

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Single/Co-op/DM wad for DOOM II Another brand new Level for Doom II.

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Unknown date

  
^None at all The level is bland, stupid and feels like it was done in 15 minutes then 5 hours. Tons of pointless (obviously) hidden BFG's, and considering you only see like 5 monsters, there all useless. two of the key cards also hidden in said obvious secrets. (Which is bad mapping, No mandatory necessities should be hidden) Terrible Terrible, but not vomit. I'll give the author 2/5. -1 point for having nothing to do with XMAS, false advertisement. 1/5

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Unknown date

  
This is exactly the same as xmas1.wad (id=7581) only for Doom2, I gave that one only 1/5 and it is no different for this one same annoying sounds, same xmas j-pop midi, same everything read my review for (id=7581 3rd review from the top) to see what this is like. If you do not feel like it well take my advice, avoid this one at all costs unless you like bad maps.

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Unknown date

  
The level isn't that great, although it's not the worst ever. The sound effects are very annoying and dumb. Nothing to do with Christmas as far as I can tell.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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