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The Legend of Doom 1.0 for Doom1

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The idea of having the letters "DooM" as "inspiration" for the individual rooms is pretty nice - but that's it when it comes to creativity. The textures are repetitive and in general very lackluster. The rooms are huge but also doesn't make much sense. With roughly 500 monsters you can also imagine there is action non-stop with less brain required. Generally spoken it's fine if you stumble over it, but not really worth your time if you are looking for half decent maps. - Zedek

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This is one of those maps where the level design spells out a word (in this case it is the Doom logo). Each letter of the logo is a giant warehouse-style room. The texturing is bascially random, and the design is crude, but I enjoyed it, because there's a lot of action. The "monsters open doors" bug means that you can leave the level quickly (the exit is in the bottom-left of the "D"). Almost every wall is hidden, so it's a bugger to navigate.

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  • File Reviews

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