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Title : 2BOSSES.WAD
Author : Martin Titz
Email Address : titz@math.uni-hamburg.de
Misc. Author Info : Student of mathematics in Hamburg.
Description : A level for guys who want mainly to fight.
You are now at Deimos moonbase in front of an area that was
planned as an storage area by the UAC, but not used yet. You
found one dying space marine in front of the two large doors
that could tell you only that the demons that invaded this
area have two leaders hating each other and that there is a
column with four switches that controls access to several areas.
Some notes:
o Old versions of this level were E2M1_MT.WAD and E2M1_MT2.WAD,
because I had problems to find a name for this level.
o You can't block your way if you use every switch you will
find - but beware - the enemy could also use the opportunity.
There is one exception I know, but to become trapped you
have to move immediately after turning the switch. If you are
a tough fighter you can turn all switches without much
thinking - this level is designed for fighters!
o Some rooms are rather empty, because the game may slow down
if there is too much decoration - and there are limitations
of the DOOM engine.
o A fast 486 or a Pentium is recommended for this level.
o Mail me your comments or your LMP files for this level.
Additional Credits to : Authors of DEU, BSP and VNB,
and of course, of DOOM.
Radoslav Smiljanic and Christian Duehl for
testing the multiplayer modes.
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* Play Information *
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes, but this is a rather large level
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : Several weeks (with testing and recompiling
on a 386 with 25 MHz).
Editor(s) used : DEU 5.1, DEU 5.2 (gcc port) and BSP 1.1x, BSP 1.2x,
VNB 1.050 for nodebuilding
Known Bugs : Saving games is not possible in DOOM 1.2, sorry:
it results in a 'Savegame buffer overrun',
there are too much monsters and items in the level.
If you use some doors or lifts you will
perhaps see for a moment something I
could only describe as a dark grey veil for
a small moment (Moire effect of DOOM 1.2).
At one step of the long staircase are small
strange light effects though I can't see any
difference of construction to the other steps,
so I darkened the whole area.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, if they include a note that includes a credit notice and
a description how to get this 'original' level.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
ftp.math.uni-hamburg.de:/pub/pc/doom/local/2bosses.zip
BBS numbers:
Other: