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********WIN95 VERSION OF DOOM2 RECOMMENDED FOR PLAYING THIS WAD********
********IT WILL RUN IN THE DOS VERSION, BUT IT DOESN'T RUN VERY********
****************WELL AT ALL.(SEE MISC INFO FOR DETAILS)****************
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Title : Fireball Frenzy
Filename : Fireball.WAD
Author : Peter Weatherby
Email Address : None@none.com (I don't have one)
Misc. Author Info : Author of:
Pitohell.wad for Doom (Hard to find)
Phobos06.wad for Doom2 (ftp.cdrom.com)
Doome1m1.wad for Doom2 (ftp.cdrom.com)
Doome1m2.wad for Doom2 (Coming Soon...)
Description : You against 96 Imps, 12 Cacodemons, and 4
CyberDemons. All in one huge T shaped arena!
Don't worry all the enemies except the
Cacodemons are basically behind bars, so they
can't roam around the arena. The only way I
can describe the level is, it's almost like
dodgeball, but these balls are on fireball and
there are about 100-200 (these numbers are just
estimates) of them heading in your
direction all at once!! :)
This is not my best wad, this started as an
expirement to see how many projectiles I could
have on the screen without the game crashing.
And after playing it a little, I found it to
be kinda fun. So I decided to do a little work
on it to make it decent enough to upload onto
the internet. And this is the finished product
of that expirement, "Fireball Frenzy."
Additional Credits to : Id Software for Doom of course... Williston
Consulting and Sams Publishing for WadAuthor.
Misc. WAD Info : This WAD was designed to run on the Win95
version of Doom2, sometimes called Doom95.
This Wad has a lot of enemies that display
on the screen at one time, and sometimes
freezes on the DOS version especially if you
have less than 12megs of RAM.
Note: Even on the Win95 version if you have
only 8 megs of RAM you can run into some
problems, like disappearing enemies, fireballs,
and items. (Sometime this even happens to me,
when there are tons of fireballs flying
around, but I have 24 megs of RAM.)
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* Play Information *
Game : Doom II
Episode and Level # : MAP01
Single Player : Yes, kick some a**!
Cooperative 2-4 Player: No
Deathmatch 2-4 Player : No
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : Yes, see below
New Music : Yes, found this in my Internet Cache.
Demos Replaced : 1, shows me beating it! (Demo recorded in the
DOS version of Doom2, the Win95 version wasn't
working right?)
* Construction *
Base : New level from scratch
Editor(s) used : WadAuthor v1.20, WinTex v4.2, WARM v1.6,
RMB v2.3, Paint Shop Pro v4.1
New Graphics : A Rope Fence texture, and two grass textures
one that I didn't use but didn't feel like
taking it out of the WAD.
Build Time : 10 Hours +
Known Bugs : Some enemies, items, fireballs disappear on
slower, or systems with less than 12megs of
RAM.
System Tested on : Gateway 2000 P5-75 with 24 megs of RAM,
Using Doom95 v1.9 running 640x400 res.
* Copyright / Permissions *
You may do whatever you want with this file!! :)
But if you use my graphics, give me credit. I worked hard to draw the
Rope Fence Texture, that was the first freehand graphic I have ever
done well enough to use in a WAD.
Note: The grass textures came from the floor tiles of doom2.wad
* Where to get this WAD *
FTP sites: ftp.cdrom.com and mirrors