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wads.zip

   (5 reviews)

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About This File

Just some levels I built, in two wads.
The first has 9 levels, E1M1 - E1M9.
The second has 3 levels, E1M1 - E1M3.

These levels have been converted into Doom 2.

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0 stars is unfair because of the effort alone, but no, this is not good. It looks like being made early 1994, in those experimental days in which most level builders more or less randomly constructed their maps, and then presented it as 'Hé, look, my own level :-)'... Even for 1997 standards it's too simple, repetitive, and has no serious gameplay. But as obviously a lot of effort has been put in this: 1*.

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Unknown date

  
I’m just going to throw my ratings out there, because this wad needs some help, and I ran out of room with the original reviews of each level. Here are the reviews for hall.wad: E1M1: 0 stars. E1M2: 1 star. E1M3: 2 stars. Here's the reviews for kill.wad: E1M1: This is a copy of hall.wad's E1M2. E1M2: 0 stars. E1M3: 0 stars. E1M4: 0 stars. E1M5: 0 stars. E1M6: 0 stars. E1M7: 0 stars. E1M8: 2 stars. E1M9: 0 stars OVERALL SCORE: 0.45 stars (rounded down) = 0 stars

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Unknown date

  
Best review ever. And judging by E1M1 of Hall.wad it's absolutely right, too; the map is just a series of large ugly corridors with about 300 zombiemen. Life is too brief to waste precious minutes on dross like this. I will regret those lost minutes on my deathbed.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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