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THE-ZONE.WAD

   (4 reviews)

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I Built this level with the serious DOOMER in mind. Not to say that this is one of those LAMER levels with 1000 Demons in 1 room. You will have to really THINK in order to make it through "THE-ZONE". Great Puzzles and new Techniques used throughout this HUGE level.

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Summer Deep

  

The first half of this map is imaginative and action-packed, less consistent in the remaining part where it sometimes loses focus. I initially thought there was a bug in the room behind the yellow door, but the puzzle is solvable.

 

7/10

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Unknown date

  
I liked it - COOL - one secret can't be triggered

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Unknown date

  
Would you trust a man called Slug to evaluate your level? Neither would I. Surprisingly, the map is pretty good. It's crude, but the gameplay is solid, and there are some odd little design touches. The red key puzzle is a bit too obtuse, and I didn't like the unmarked duct maze. A couple of times the level has a hidden secret weapon followed by the same weapon in plain view, in almost the next room. But it entertained me, and that's what counts.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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