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Title : nosun3.WAD
Author : Malcolm Sailor
Email Address : sailorm@muhammad.usask.ca
Misc. Author Info : Member of the black star coven
I would greatly appreciate feedback on:
ammo/health: there's more than I need but I know
where everything is.
difficulty: too easy/hard
how much you loved it/hated it.
.zips I have made:
darker.zip: contains darker.wad, my first level
3_pack1.zip: contains ruler.wad, omelet.wad
and tekrkbrn.wad, better than most stuff
out there but nothing special
ds-61-2.zip: contains seven high-quality maps
alapolgy.wad: two very short levels
fromdrem.wad: a very short level from a dream
lab.wad: a high-tech lab
boom.wad: a ghost-town. The first room is
practically copied right out of dante's gate.
It's good though.
wasteme.wad: an untested (at point of release)
wad. I left out the exit switch (blush).
sinferno.wad: a okay hell wad.
quikisgd.zip: one of my more recent releases.
Short, high quality, and action packed.
-...good, high quality level. Reminds me of e4m1
-cmarti39@icon.net
Skull.zip: skull.wad for doom 1
DS-61-3.zip: update of ds-61-2.zip
nosun.zip: first of this series. Kicks ass
nosun2.zip: second of this series: the space ship at
the end of nosun (oh, so that's what it was)
dk.zip: dk.wad, a high quality fortress level
Soon to come:
Work in The Black Star Covens The Talosian Incident
Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html
THE BEST WADS:
Darkcvnt.wad.
Cabal*.wad
MEANT TO BE PLAYED SEPERATELY FROM NOSUN AND NOSUN2!!!!!
Description : This is the third of a series of .wads I am making.
I'm going to divide this into two parts:
Story : well, yer off the spaceship. You better find a way
to get home. If you ever make it out of this city
Layout : Large level. 500 plus sectors.
Its an underground alien city.
Good lighting. Good alignment. My friend and play-
tester said there were some HOM's, but I don't see
any. If you do, tell me where.
Additional Credits to : Patrick Martin for testing and constructive criticism.
Check out his "Blakgate.wad"
It kicks ass.
Ben Morris for dck3.61
It kicks ass! I designed two maps this week that
together total over 500 sectors, all thanks to his
editor.
All the good wads I ever played for giving me inspiration.
(Especially those mentioned above.)
John Bye for boosting my ego a little and letting
me into the Black Star Coven.
Sverre Andre Kvernmo for designing the best levels
ever (cabal and others, some in the master levels).
Whoever made Zennode.
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* Play Information *
Episode and Level # : Map01
Single Player : Yes, built for it. No FUCKING (there did I piss
off you yuppies yet) multiplayer switches.
Cooperative 2-4 Player : Yes, Extra Monsters-not tested though
Deathmatch 2-4 Player : Don't bother.
Difficulty Settings : Yes. Play it in UV for the full experience.
New Sounds : No
New Graphics : No.
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : Who knows? Its taken me months to actually finish
testing it, but it didn't take all that long to
build.
Editor(s) used : Dck 3.61, by far the very best editor. Try it, it
kicks deus (and all the others) ass. Read the docs.
Known Bugs : Possibly, if you find any, email me, please!
* Copyright / Permissions *
IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD
BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!