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Maximum Baddies Mission 1-1

   (5 reviews)

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LARGE wad with several MEAN battlefields one of which is appropriately coffin shaped. Even on skill 1 you won't get lonely for baddies!

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Typical 1994 map, enthusiastic but with a lot of flaws typical for that era. Layout is mostly rectangular, texture variation poor, decoration almost absent, and lightning a bit irritating. Gameplay @ UV is based on using trigger lines for opening doors, making it a sort-of puzzle map. Nowadays considered as awful, but in that time presumably about average due to the on points amusing gameplay.

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Zahid

  
Playable...start fights are good..166 monsters on uv..lighting is dark mostly...progression build complex through many secrets or unmarked doors...use iddt*2...

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Guest

Unknown date

  
"Maximum baddies" in this case means 195 baddies. It's an awful level. What little goodness it has is ruined by stupid lighting. The map has a series of square zones that have a small number of baddies, and you flick switches etc. It's arena-based. But half the level is pitch black, and the other half flashes on and off. Instant epilepsy. As a whole the level is typically crude 1994 fare, less entertaining than cutting toenails (your own).

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  • File Reviews

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