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Cygnus IV - Version 2.0

   (16 reviews)

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14 levels of hard-hitting Doom II action, with new graphics, sound and music, and some damned impressive scenery!

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Argenteo

  

Great original music. A exquisite blend of short and tense levels. Abstract details. Beautiful lighting. Spooky one.

 

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damned

  

Also for myself it was one of the first wads (megawads) I've ever played. The work with light levels, connection of maps and overall design was really influential on my own work. It is not the best wad ever made, but it stands out for me somehow.
Now I think that I've never played "The Talosian Incident" so I need to complete it as soon as possible.

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killer2

  
Great level set. Also, the music on map05 through MIDI is simply phenomenally atmospheric.

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Philnemba

  
One of the first Doom II wads I've ever played and still one of my all time favorites :D

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

where's Cygnus I, II, and III? Cygnus IV made entirely by John Bye is perhaps one of the shortest multi-level sets in existence, despite actually having 14 maps to its name. the style that Bye uses pertains to the scenery and the cinematic-like feel rather than actual Doom combat. as such, this is one of the easiest and oldest wads out there as well. many levels don't have more than 50 monsters and the actual level length can be easily done in a minute or so.

 

MAP01 is the best map in the set, owing mostly to its nice detail and hub format. the ones that follow it don't do as good, but Bye does his best with designing areas, as orthogonal as they are, they manage to look decent. yes, even the sewers. MAP05 had no monsters, MAP06 was a boss shooter map that is way too easy. MAP10 attempted a city level but didn't offer too much, at least besides the big enemies behind barricades. MAP11 was a huge cathedral but had very few monsters, with only the arch-vile as the main exhibit. MAP13, holy shit how the fuck do you do this level I won't even try at times. interesting concept but I'll be damned if I ever finish it. bleak finale for MAP14. it's got a cinematic feel, and either feels completely underwhelming or just okay, but never really amazing.

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Unknown date

  
My god, this is onestly terrible

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Guest

Unknown date

  
A very fun and well designed wad to play. I would give it a 5/5 if it wasnt so short.

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Guest

Unknown date

  
The music is awesome, but it feels like playing a Doom fan fiction rather than map set. It is very short. 3/5 However I did love this as a kid, just not as good as I remembered.

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Unknown date

  
This is the First Megawad I Played When I got a Modem. I like it. you Should too. Music is original, and pushes the Doom Engine a little more than your standard maps. if that makes any sense. -Csonicgo

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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