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Nosun.wad

   (13 reviews)

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About This File

This is the first of a series of .wads I am making. I'm going to divide this into three parts:

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Argenteo

  

The looks are amazing but there's too much claustrophobic combat places. A lot of neat ideas. Item placement feels weird. I remember these series getting better later. I survived the last trap by luck.

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Memfis

  
It's a bit painful to get through. There is a non-switch texture you're supposed to press, a lot of action takes place in very cramped spaces and at some point you're supposed to take a green sphere and rush to a specific point where you will absolutely need it to survive. Quality design but too many annoyances. Interesting readme where he is pissed off at Tim Willits for getting into Id with his "mid-quality wads".

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vdgg

  
Aesthetically really strong for '97. Way too much strange item placement and traps which you need to learn (or know beforehand).

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Guest

Unknown date

  
A bit boring, the theme is inconsistent, and he used lights like mad without really doing much that was impressive with lighting. The gameplay is a little weak too, he gives you invulnerabities whenever you're about to get into a deadly area. Perhaps this was good in '97, but nowadays it's not looking so hot. *** -sargebaldy

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Guest

Unknown date

  
Loved it. 5/5

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Guest

Unknown date

  
The author doesn't do himself any favours with the readme, which seethes with jealousy of (presumably) Tim Willits. The level isn't bad - the design is up to 1997 standard, and there's a lot of action. You get invulnerability spheres before the two big battles near the end; the final battle is an anticlimax (I was expecting mayhew to break out, but it doesn't). Loads of ammo. Not thrilled with the essential but semi-secret door switches in the second room.

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TimeOfDeath

Unknown date

  
fuckin cool '97 map

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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