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D-2 Mountain (PWAD for Doom2 v1.9).

   (10 reviews)

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A number of Marines were sent to investigate the loss of communication with a mining base on D-2 mountain. Having fought your way into the main complex you find that you are on your own. As you walk from a passage into a room, a door slams shut behind you. Perhaps there is another way out ?

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This is dated April 1997. You fight 68 baddies in what starts out as a techbase, but quickly turns into a lot of windy mountain passages; a lot of them, and they're boring passages. Lots of hitscan baddies, but you get lots of health and ammo as well, including at the final battle. Very wandery layout that revolves around using the automap to spot hidden doors; overall would be fondly-remembered for 1994, but it's a few years too late.

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Dope, I did fancy it. Nice level design.

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Unknown date

  
not very good, couldint find the dam exit after evrything was dead, and its mostly filed with zombi men witch are to easy to be a chalinge 2/5

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nice

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uh, there were only a few zombiemen. I liked this rocky/base level. checking the automap to help find secrets made it feel mysterious. the bfg fight was a surprise.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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