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Heh.wad

   (10 reviews)

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About This File

This is (was) my first attempt at constructing a level for Doom. If I did good at anything, I think it was the texturing. You may notice when playing on skill 04 that each time you start the level over, the monsters will do things differently than they did before. This makes for interesting game play. There is no story or plot to this map. It's basically just a bang, bang, shoot em up type level. This wad is best played on skill 04. I hope you enjoy it, and feel free to e-mail me.

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Guest

Wavy

  

hugwah/5

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xX_Lol6_Xx

  

Heh

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Teo Slayer

  

Heh, I didn't enjoyed it much but it's decent

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garu32

  

Too much memes.

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Argenteo

  

Nice first map from the author. The sounds are annoying and some puzzles I didn't understand even when I finished the level.

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Guest

Unknown date

  
A promising name, but it's a mediocre map (little challenge, and some places where you just need to guess what to do), with some dreadful sound replacements. Meh.

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Guest

Unknown date

  
good for a first map

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Guest

Unknown date

  
heh

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TimeOfDeath

Unknown date

  
fun '97 map

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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