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Rat in a Maze

   (8 reviews)

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About This File

You've been thrown in this maze like a rat to be confused, disoriented and killed to sadistically entertain the architect. The automap facility will be almost useless due to the complexity of the maze. Beware the marauding lost soul maze cleanup crew. Be more wary of Cacodemons that are above the constraints of maze walls...
This is my first attempt at Doom level creation. There are a couple of areas on the map that show up strangely during play. I had planned to add more (!!) rooms, but Deu 5.21's reject data routine crashed if I attempted to add more than 512 sectors. WARNING: I had difficulty saving an Ultra Violent level until after I had killed many monsters.
I hope this level will consume alot of your time. You are the guinea pigs for my first attempt. Please let me know what you think. Enjoy!

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classic

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Guest

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It took me 1 hour and 44 minutes to beat.

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Guest

Unknown date

  
Only download if you like low detailed maze levels!

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Unknown date

  
One of the least promising level names evah, and the author spells "alot" as one word, which is a bad sign. But the level isn't as bad as I expected, although it is nonetheless a big maze. But the author has put enough thought into height variations, lighting etc for it to be quite atmospheric (it reminds me of Time Bandits or the ancient ZX Spectrum game Gyron for some reason). It surprised me, although it's still fairly trivial.

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2/5 I like the design. It's a multi-tiered maze, using height to differentiate between pathways. The gameplay brings switch-hunting to a whole new level. You find one, you hit it, then you navigate the maze to see what cranny you opened up. Some switches are behind secret doors and some open up areas within secrets. Few of the secrets are obvious, making for tedious backtracking that sapped my will to play. I like the concept, but I despise the execution. - KMX E XII

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Not bad.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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