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Tab17A Level

   (3 reviews)

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Number 17A of the Tab series! This time, your marine is going on his most exotic trip yet: a cleansing of the three pyramids of Giza, Egypt! And it's not the ghosts of pharoahs long dead that are going to keep you on your toes this time. Those pesky demons from Hell have decided to make the pyramid their new favorite haunt and they are going to do everything they can to keep you out! This level was inspired by a trip to Giza, Egypt by my best friend, Mike Brandenburg.

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This is dated May 1997. It's another one of the solid but not exceptional Tab levels. This one's a fairly small castle-style map with 100+ monsters; on a technical level it's a bit behind the times for 1997, with a definite eau de 1994, although there's a clever "reactor room" and the gameplay progresses well. It suffers a lot from having far too many rockets, BFG cells, and powerups by modern standards; this makes the final battle a pushover.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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