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Codead.wad

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About This File

Ok, now this isn't your normal Deathmatch level. Yes, it's called "co"dead for a reason. You play on cooperative mode! Let me explain. This map is kinda like playing capture the flag, in teams of two. Basicly the whole point of the match is to get the key on the opponent's side and get back to your side to exit. That's the basic concept, and if you can figure out the rest w/o reading all of this go ahead. If you need help, here's the details... Each side starts with a different color key. This key opens a door on the other side of the map that your opponents are guarding. You want to get to thier side and steal the "flag" that they guard. The flag is actually the blue skull key. Once you get the flag you need to get back to your starting point so you can open the blue door and exit. Remember, the other team is trying to do the same thing, so you need to guard your side to prevent them from stealing your flag. Got all that? Just test out the map some and you should be able to figure it out.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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