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CHORD1.WAD

   (16 reviews)

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About This File

MAP25 Hooee is this one hard. Start out in a room with yer pistol and a berserk up against two revenants... and thats just the beginning

I would _not_ recommend UV for the "average player" UV is for very good players, much harder than doom2. (For one thing there aren't unnecessary invulnerabilitys everywhere...)

Okay, so you want to know what this one looks like. I guess it could be a satanic mansion of some sort, I dunno, but it uses the Pan* textures a lot and has wicked lighting (at least according to testers)

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Argenteo

  

Lots of action in just 200 kb. Recurring theme start by fighting various skeleton-boys. Liked it more than No Sun Series.

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an_mutt

  
I quite enjoyed this, although some of the Baron usage is a touch questionable. Progression is achieved through one of two paths and, unfortunately, one of them is much more beneficial to take first as it gives you much better goodies, thus removing some of the non-linearity. Still, a fun romp none-the-less!

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Guest

Unknown date

  
Very nice and solid map. 3,5/5

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TimeOfDeath

Unknown date

  
fuckin cool '97 map

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Guest

Unknown date

  
Map '97, and the first of the notoriously hard Chord levels by Malcolm Sailor, a sadist with a jolly name. Actually this isn't as tough as the later levels; it has the same signature style, lots of up-close fights against Barons of Hell, but there are several bits where you pick up something important and nothing bad happens, and it has traps you can run away from. The author subsequently fixed those problems good and proper; fixed them real good.

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Guest

Unknown date

  
this is in sereus need of some wepons...

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Guest

Unknown date

  
You are in serious need of reading the text-file before playing this wad. 5 stars obviously.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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