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Hells kitchen. (Just like mama used to make).

   (2 reviews)

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Designed to be played as a single player or in deathmatch. Doom 2. Larger than the original level! DON'T waste your time endlessly pushing walls. (Although some people deserve to be shot). You are in a dingy cell where you were being held for... something. (You probably didn't do it, I know I never did). Having just overpowered guard and taken his weapon you set out to escape. Good luck. This level was designed to be used in very subdued light with gamma correction (F11) set to 2. This level started out as a test of DCK and just sort of grew. It is really a test of what the various tools are capable of. Then a friend told me he enjoyed deathmatch games, but only had doom 2. His name is Frank, and he hates being called Frankie. (You'll see when you play).

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Cool '96 map

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Unknown date

  
This is dated February 1996. It's Map01. You fight 154 monsters in a large, ambitious level that's marred by irritating shooty puzzles near the start, although it has a few clever ideas. Minus several points for the swastikas and Nazi ambiance (why Himmler?). The new weapon replaces the chainsaw and is worse than the Nintendo Power Glove. The biggest problem is that there's no flow, and masses of backtracking; I felt as if I just stumbled on the exit.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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