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Corners of hell

   (3 reviews)

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This is my first DOOM level, so it's pretty small. Hopefully it sets the right mood, though. TRY NOT TO CHEAT!!!

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45 Troopers and Seargents in a dark maze-like computer environment. For being able to cope with this super-hard challenge, you got a chaingun, a shotgun, tons of ammo, health and even a soulsphere. Thanks for the Soulsphere! I wouldn't have made it without it. 0.5/5 -Milian

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Unknown date

  
You can't see my vote because this WAD is too dark for them to show up. Pity, because a maze with a bunch of pu$$y soldiers is what I call fun.

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This is the umpteenth occasion where the author has filled in the "bugs" field with the names of insects. Har-de-har. The level itself is awful. It's literally a dark maze; there are 45 weak monsters, but you can't see them because the maze is too dark. I hate dark mazes because they are a waste of Doom. The gameplay is less advanced than Wolfenstein and the atmosphere is less creepy than 3D Monster Maze.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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