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escape.wad

   (2 reviews)

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About This File

This wad file was created with deu 5.21 and the nodes were built with BSP12w (beta version). It is intended as a replacement level for E1M4. The name ESCAPE.WAD is given just for the sake of giving it a name. I call it DSE1L4.WAD, but infant2 wads all have real names, so there it is.

There is no fancy story to go with this wad. This goal is just like that of every other DOOM wad: Find the exit. Of course, there is alot of killing along the way.

He is some of what the wad offers (or does not):

-Only a one player level
-Supports several difficulties

The though that went into this wad was to just make something that is not too hard to solve, but has some great kick butt fun involved.

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Unknown date

  
This is a simple but entertaining old level, a mid-sized techbase with a scattering of mostly weak monsters, and plenty of ammo and health. Like most levels of the period it has an E1 feel. It's nothing exceptional nowadays, but it's a lot more palatable than most other 1994 wads.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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