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hbelcher.WAD

   (4 reviews)

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About This File

This is the same as Belchers Doom 2 , except now you can fly and look up , down etc..... plus there are some new ways to beat the levels...

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printz

· Edited by printz

  

This is a series of very wide and very dark levels with variable difficulty.

 

Level 1 is a confusing set of large dark halls with obstacles you need to find your way around. The green key is somewhere in a passage.

 

Level 2 is an interesting one: it's a serious slaughtermap, you need to defeat a LOT of monsters in the room.

 

Level 3 is a very dark temple, with a few very tough monsters to get around. It has a few areas with immense height variation, but you're given a lot of items to cope with it.

 

Level 4 is an optional slaughtermap, except that it contains D'Sparils, phoenix rod, tomes of power and rings. The D'Sparils can't teleport here. You know what to do.

 

Level 5 is the finale.

 

In conclusion a really drawn out episode with poor decisions (too dark, at least, with no torch given to you) and not enough difficulty to justify the increasingly big stashes of supplies.

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Awsomw

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some excellent design, but WAY too dark - had to cheat some torches. Massive amounts of ammo/items available

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Strange package. Some levels are quite playable but the whole textures and sounds packs simply don't fit with Heretic. Strange level design too, with too much ammo/items avaiable, etc. Seeing it's a simple conversion from a Doom wad, 1/5 only. ~Naan

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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