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Arch Deluxe

   (6 reviews)

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About This File

Well heres a little map I started building a long time ago, but never got around to finishing until recently. It's dedicated to our friend the Arch Vile, but don't think all I did was make a crappy looking map with a bunch of Viles running around frying you and reincarnating all the monsters you've killed. There is alot of fighting without Arch Viles involved in this one. Plus I used the Viles in a few unusual if not downright cruel and twisted ways. They deserve as much. And oh yeah, watch out for ghosts.

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Argenteo

  

Small tribute to our friendly Arch Vile. After the big encounter, I was wondering where the last horseman could be.
What a bunch of rockets and ghostly demons. Kill em all midi.

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Guest

Unknown date

  
creator: myspace.com/emil

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Guest

Unknown date

  
This level is 3v1l. 4/5. --MechWarrior Jake Pryde

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TimeOfDeath

Unknown date

  
cool '97 map

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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