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The Talosian Incident - A Requiem For Doom

   (55 reviews)

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A fond farewell to Doom from the Black Star Coven before we move on to working with Quake... 20 new levels, new music, some new sprites...

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this is a good wad set i like the title screen and yeh i am gonna add it to my wad collection =] but after the wads i have played i gotta say HELL2PAY and PERDICTIONS GATE are real good and HELL REVEALED I & II are my favs =]

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Unknown date

  
It's a bird, it's a plane, it's....A Plane Elemental!!!!????

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Great atmosphere, shows it's age a bit with some quirky design (i.e. keys in secret areas on one map, backtracking, square rooms, easy to get lost sometimes) but lots of enjoyable moments to be had anyway. 5/5 from me. dwrTag

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Unknown date

  
Decent megawad, but it gets really boring after a while. 3/5

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While far from perfect, this is still a great wad. 4/5

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Good classic fun. Recommended.

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Decent, but not great. It's uneven in difficulty and flow (Malcolm's are overall better laid out and certainly harder... though I don't understand Map17). The music is good but also isn't perfect, as on some (easier) maps it's melancholy, enhancing the dullness of the gameplay. [3/5] ~Chain Mail

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Well...another one of the incredible number of hit community megawads of 1997. This one isn't technically a full megawad, but it's still over 15 levels, so it qualifies. The atmosphere is probably the high point of this - Requiem would easily go higher on the list in terms of levels for me. Still, like most all the popular stuff from '97, it's well worth a look.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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