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Medieval Castle

   (11 reviews)

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About This File

One day, after playing alot of levels that thought that quantity was better than quality, I though why not make huge a level? So I started and from a few months work spawned this monstrosity. Exploration is cool. If you know what to do then you can finish this level in about 10mins otherwise, get compfy. My computer teacher was astonished of its size, although Im sure theres bigger. This level does slow my 486DX2 66 (8mb) when on the harder difficulty settings but supposedly runs a dream on a pentium. So stop reading and get immersed.

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Argenteo

  

A cool big stony castle. Lots of secrets and traps. A bit boring to replay. Find the blue key first.

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NuMetalManiak

  
I don't think I've seen a cooler castle-style map than this. it's very spacious and good. just too many low-tier enemies for a MAP29 replacement though.

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Zahid

  
Surely one of the Best castle map map ever

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Guest

Unknown date

  
for me it's huge too much. ***

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Guest

Unknown date

  
Its big but i cant says its huge when looking at wads like DV and the architecture gets a bit boring. It is ok 3/5

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TimeOfDeath

Unknown date

  
fuckin cool '97 map

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Guest

Unknown date

  
I find the design great. Repetitive textures, though, and some annoying button hunts. -- 4/5

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Guest

Unknown date

  
I like it, it got a bit too boring but in made up in the level design. 4 stars!

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Guest

Unknown date

  
Nothing too special about it. Just another average map. 3/5

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Guest

Unknown date

  
Good for a 1997 map 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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