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DOOM "Sacrifice" Episode

   (14 reviews)

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About This File

This set of 6 episodes attempts to use mature levels of sophistication and puzzle solving rather than just turning up the volume. Children (you know who you are) may be bored. Levels increase in complexity, difficulty and violence. Definite considerations were given to consistency, theme and fairness. Plan to die a bit, but to be able to finish with a sense of true accomplishment.

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Argenteo

  

94 Good semi-episode. Ty Halderman, Robert Taylor. Not puzzled maps, cool subway.

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Rez

Unknown date

  
These are among my favorites of the early maps. They were interesting to look at, satisfying to puzzle out, and had very good replay value (and they are even better with D2 and various alt-monsters). They might seem dated today, but in their time they were innovative maps.

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Doomkid

Unknown date

  
Very basic mapping, pretty good for 1994 standards, but texturing is still a little 'all over the place'. Not '0 star' material, probably 3.5 in the day and 2.5 now.

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Guest

Unknown date

  
Very early mapset of relatively great importance. Not because the fact that mr. Halderman is one of the authors (see ^), but because a LOT of it's ideas / constructs have been copied over and over and over again by other mappers over the last two decades, so the mapset was quite influential. Therefore authors deserve respect for their originality. Rated in this context: 5*. BTW the first poster completely misses it's historical perspective.

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dg93

Unknown date

  
Basic early 90's mapping. Nothing too special by today's standards, but a historical WAD since it was made by Ty Halderman.

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Guest

Unknown date

  
Generally tedious early levelset; runs the gamut from maze (level two) to nukage plant (level two again) to level-that's-like-m y-place-of-work (level four). Level one is short and sweet and except for the crude detailing it works as an introduction; but the rest is just dull. Laughably and inappropriately bullish textfile, too.

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  • File Reviews

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