Bugs
Pleiade2.wad encorperates a special linedef type that creates a see-through- but-not-shoot-through barrier for the windows facing outer space. This linedef type will not run under Doom2 versions 1.9 and later. For versions 1.9 and later, use pleiade3.wad. Too many visplanes error encountered around starship thrusters, not a problem in normal play, position where crash occurs can only be reached using cheat code, IDCLIP. Occasionally a Mancabus gets stuck on the reactor catwalk, when this happens, you get an easy kill (just walk up to him, point blank, and blast away).
Text File
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Title : Pleiades
Filename : Pleiade2.wad (pleiade2.zip);
Pleiade3.wad (pleiade3.zip)
NOTE: pleiade3.wad corrects a bug that
prevents pleiade2.wad from running in
Doom2 versions 1.9 and later. For Doom2
versions earlier than 1.9, use
pleiade2.wad. Both files are the same
except for a slight difference in the
windows (see bugs report below).
Author : Roger Ritenour
Emale Address : ritenour@mail.comet.net
Story Line : You are alone on the surface of a
desolate planet in some God-forsaken
star system. Your ride home is the
Starship Pleiades, now enroute to
retrieve you. However, when the
Pleiades arrives in system, you
realize something is terribly,
terribly wrong...
Description : Single level with more than a megabyte
of new graphics. This level weighs in
at more than 1.7 meg with level data at
370 K. This is huge but the play area
is not overly large; a lot of sectors
and linedefs were used purely for
visual effects and appearances.
Views of outer space are created
using a non-repeating, verically
retilable sky texture. Views include view
of space both over and under structural
parts of the Starship Pleiades when
looking out some of the portholes. (F_SKY
is assigned to both floor and ceiling in
the same sector which I found a way to
make it work without the hall-of-mirrors
that typically occurs when doing this.)
Play action features random monster
placement which gives the action a
different twist each time it is
played. Finally, this level is a
standard patch wad that does not alter
the main Doom wad and is playable
with the standard -file parameter.
Additional Credits : Doug Ryerson, I borrowed a few of his
textures from his ANTARES.WAD. Dave
Swift, I borrowed his idea of shiny gold
surfaces for a door textures from
his H2HMUD01.WAD level. ID
Software, I redefined their COMPSTA1 and
COMPTALL textures as animated textures
to produce "living" instrument panels.
* Play Information *
Episode and Level # : Map01 of Doom II
Single Player : Yes
Cooperative Player : Yes (untested)
Deathmatch : Yes (untested)
Difficulty Settings : Yes, full range (all difficulty levels
a little tougher than standard Doom
difficulties, suggest starting
at the easier levels until familiar
with the layout.
New Sounds : No
New Graphics : Many
New Music : No
Demos Replaced : None
*Construction *
Base : New level from scratch
Editors used : Wintex/Deutex
WinDEU32
Waded
Build, Robert Fenske
BSP Node Builder, Colin Reed (used on
final version)
RMB, Jens Hykkelbjerg
Corel Photopaint 6
CorelDraw 6
Known Bugs : Pleiade2.wad encorperates a special
linedef type that creates a see-through-
but-not-shoot-through barrier for the
windows facing outer space. This linedef
type will not run under Doom2 versions
1.9 and later. For versions 1.9 and
later, use pleiade3.wad.
: Too many visplanes error encountered
around starship thrusters, not a problem
in normal play, position where crash
occurs can only be reached using cheat
code, IDCLIP. Occasionally a Mancabus
gets stuck on the reactor catwalk, when
this happens, you get an easy kill (just
walk up to him, point blank, and blast
away).
* Copyright / Permissions *
You MAY use this level as a base to build additional levels
You MAY modify this level. If you do, please drop me a line, I
would like to see what you come up with. You MAY distribute this
this WAD in any electronic format provided you include this
information file unmodified. If you use portions of this wad
in other wads, all I ask is that credit be given to the
originator, whether it is me or someone from whom I borrowed from.