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Realms of Pain Part 1 v1.5 * FINAL RELEASE *

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About This File

A WAD file containing 6 new DeathMatch levels plus music and graphics. Each level was designed with a specific theme in mind, and is very detailed. I tried to make them at least as good as the Bloodlands/Grievance levels.

Three previous versions, v1.2, v1.3 and v1.4 are available. If you have one of these, delete it.

I know you're probably getting tired of downloading versions of Realms of Pain (I'm certainly getting tired of making them), but there were several errors in the 3rd and 5th maps due to a rushed download. I've learned that some of my corridors are a bit cramped, so I've made some changes to the 2nd, 3rd and 4th maps. I've also enhanced the weapons placement on most maps as some people complained that there were too many.

A few more new textures, a new title screen + music, new text screen screen music, all by me.

This WILL be the last version of Realms of Pain Part 1 by me. . . If there are any more bugs, don't tell me. I'll probably commit suicide .

As a bonus, I've included a new level, which I recently fished out from by massive pile of backup disks and went over and radically enhanced.

Difficulty settings change the weapons Skill 1 Double ammo, no Plasma or BFG Skill 2 Normal ammo, no Plasma or BFG Skill 3 Set up for -Altdeath (respawning stuff) Skill 4 Normal ammo, all weapons Skill 5 Double ammo, all weapons

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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