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Caldera ... 6 level adventure for Hexen

   (26 reviews)

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Vaults was only a test. Now for the real thing. When you killed D'Sparil

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whirledtsar

  

Was not able to finish this wad because one of the buggy elevators left me completely stuck with nowhere to go. Not that I'd want to finish it, considering everywhere you go there's stupid shit like nearly-invisible enemies, enemies that infinitely respawn, and unavoidable instant death traps.

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I really love Caldera and this rewiew should've be written a long time ago. Valles of Morte is pretty interesting place - everything looks so white.. so dead =) The only thing I don't like are those ghost enemies... A especially I don't like their endless respawn :( and elevators - they don't work much well... They disappear sometimes and it kills me! The other four maps are great too...For me it's 4,5/5 (enkeli33)

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Absolutely fantastic! The special effects are first class, the puzzles are genius and everything there was to love about the original Hexen is even more embellished in this version! One criticism I have, NOT ENOUGH EARTHQUAKES!

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Unknown date

  
the first 2 levels were kinda bland but the last 3 were incredible.

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Unknown date

  
I don't get it - great maps and all - but I actually didn't have to either the clock puzzle nor the planet puzzle at all? Nor find the library books? I'm not sure if Zedek is in this, but I got to the final map with Korax before killing Traductus. Lovely maps, great challenge - but more the half the puzzles I didn't even have to do to reach Korax. WTF?

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Unknown date

  
WOW, awesome level, very very nice 5/5

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Unknown date

  
Exelent MOD =)

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Unknown date

  
1234 kb :)

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Unknown date

  
Wolfen aside, this is the best level pack for Hexen. -N

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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