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Demon Plague for Doom 2

   (15 reviews)

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About This File

The only cure for this plague is your trusty shotgun. Your mission is to clean out the demon infestion of a long deserted, slime-encrusted outpost. This level was inspired by the general 'look' of many Quake levels. Great single player, deathmatch and co-op action.

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Guest

Summer Deep

  

Very worthwhile map, starts out pretty tough, then becomes more manageable, but always challenging enough. Plenty of chaingunners, Barons, Revenants etc, but the big two are absent. All it really needs is a bit more of a 'big bang' ending.

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Argenteo

· Edited by Argenteo

  

Long adventure with many creative details to behold. Ammo galore. Dark Covenant author. Good stuff.

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Guest

Unknown date

  
Very nice map. full of enemies and traps with lots of ammo to keep the brawl going. --Presea Aulin

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Guest

Unknown date

  
didn't like it- doomer666

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Guest

Unknown date

  
Classic level with a great layout, fun to play. coldfusio

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Guest

Unknown date

  
Nice old-school level.

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Guest

Unknown date

  
Nice find. dwrTag

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Guest

Unknown date

  
Great map, medium difficulty. Probably take 15-20 minutes for the average doomer

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TimeOfDeath

Unknown date

  
fuckin cool '97 map

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maggotjoe

Unknown date

  
classic fun map

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Guest

Unknown date

  
Very good long level. printz

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Guest

Unknown date

  
20 min. of good,old school DooM fun.4/5-d.d.koop

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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