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oo
THIS IS A SOMETHING LIKE A PUBLIC BETA OF REQUIEM,
IN CASE YOU FIND A BUG - TELL US - IN CASE YOU DONïT ITS
THE FINAL VERSION ;) !
+----------------------------------------------------------------+
Welcome to the Doom2 Requiem
----------------------------
Contents:
---------
1. Credits
2. Mission Information / MAP descriptions
3. Author Information
4. Tips and Tricks
5. Thanks and Greetings
+----------------------------------------------------------------+
1. C R E D I T S
+ Maps / Level Editing +
------------------------
Adelusion, 2,19,24,28
Dario Casali, 23
Orin Flaharty, 1,10
Anthony Galica 21
Florian Helmberger, 2
Iikka Keranen, 3,8,13,16,22,27,31
Bill McClendon 5
Thomas Möller, 6
Jens Nielsen, 7
Ian Quick, 12
Michael Rapp, 17
Eric Sambach, 14,18
Adam Williamson, 29
Adam Windsor, 11,20,25,26,30,32
Matthias Worch 4,7,9,15
+ Artwork / Graphics +
----------------------
Adelusion, Dario Casali, Iikka Keranen, Thomas Moeller,
Matthias Worch
+ Music / Midi +
----------------
Jeremy Doyle, Mark Klem, David Shaw
+ Moderation +
--------------
Chris Thornton
+ Info Pack / Information File +
---------------------------------
Chris Thornton, Thomas Moeller, Harrow Software
+ Requiem Homepage +
--------------------
Rhys Hughes
+----------------------------------------------------------------+
2. M I S S I O N I N F O R M A T I O N
+----------------------------------------------------------------+
+ Mission 01 +
--------------
Title : THE GATEWAY
Author : Orin Flaharty
Description : Welcome to Requiem. First map out of thirty,
and as expected, a nice steady ride.
Your objective is to travel through the small
technology base, where the demons have used
metal-like architecture and slayed human corpses
together.
Find the exit just outside the base, and prepare
for mission 2.
+----------------------------------------------------------------+
+ Mission 02 +
--------------
Title : SACRIFICIUM
Author : Adelusion / Florian Helmberger
Description : You stumble upon a Small "Demonic" Cult...
its whereabouts... Unknown.
+----------------------------------------------------------------+
+ Mission 03 +
--------------
Title : POISON PROCESSING
Author : Iikka Keranen
Description :
+----------------------------------------------------------------+
+ Mission 04 +
--------------
Title : FIREWORKS
Author : Matthias Worch
Description : Another outpost of hell, surrounded by a field
of lava. Your mission is as simple as always:
Don't die...
+----------------------------------------------------------------+
+ Mission 05 +
--------------
Title : THE CANYON
Author : Crash (Bill J. McClendon)
Description : It just doesn't seem to be getting any easier,
does it...?
NOW it appears the mutant hellspawn have located
and utterly corrupted the waste-processing plant
in an outlying area. The only reason you can think
of for them to do this is the ample room they have
in the canyon... but that area is sealed...
...isn't it?
+----------------------------------------------------------------+
+ Mission 06 +
--------------
Title : NATAS OT ETUBIRT
Author : Thomas Möller (vorph|TiC)
Description : This is the place where water usually got cleaned
to make it re-usable for drinking; the monsters
converted the architecture to a radioactive-slime
producing facility. The use for the slime is still
unknown, but you can be sure they don't plan good
things with it. You must get in and eradicate all
alien resistance, and try to re-establish a working
facility. Good luck.
+----------------------------------------------------------------+
+ Mission 07 +
--------------
Title : HELL´S GIFT
Author : Jens Nielsen / Matthias Worch
Description : A rather small level reminding of "Dead Simple"
in the original DooM II.
+----------------------------------------------------------------+
+ Mission 08 +
--------------
Title : THE REACTOR
Author : Iikka Keranen
Description :
+----------------------------------------------------------------+
+ Mission 09 +
--------------
Title : DEEP DOWN BELOW
Author : Matthias Worch
Description : This is the (slightly modified) Map06 from "The
Troopers' Playground". Completely indoor with a
metal/tech theme. The DM part is taken from TTPDEATH.
To find out more about the whole TTP episode visit
my homepage at www.geocities.com/Hollywood/7766.
+----------------------------------------------------------------+
+ Mission 10 +
--------------
Title : THE BLACK GATE
Author : Orin Flaharty
Description : Twisted demons created these repulsively evil
buildings, as a battleground prepared against
those who step within, and otherwise a place for
defensive construction and research. It used to
be a group of churches and embassies, where religious
ceremonies took place thousands of years before the
demons took over. Be well prepared for a showdown
with a big demon as you get closer to the way out ...
Thanks to Adam Windsor for providing a revised ending
of Orin's level after the original file corrupted.
+----------------------------------------------------------------+
+ Mission 11 +
--------------
Title : RATS IN THE WALLS
Author : Adam Windsor
Description : Just one of the many bases that has fallen to the
demonic attack, this was once a research and
development centre for the UAC, investigating the
uses and processing of various non-toxic chemicals
recovered from Mars and her moons. Many areas of the
base are cluttered with the shielded piping used
for the chemicals : this may make progress treacherous,
so watch your step. Be on the look out for signs of
concealed equipment bays, there are sure to be several
scattered across the base.
+----------------------------------------------------------------+
+ Mission 12 +
--------------
Title : MILITANT REPRISAL
Author : Ian Quick
Description : A large military base that guards the entrance to
the Town of the Dead - it promises to be heavily
guarded by its slain defenders. As usual, you must
wade through the mutilated corpses of your seemingly
limitless enemies to reach the exit.
+----------------------------------------------------------------+
+ Mission 13 +
--------------
Title : TOWN OF THE DEAD
Author : Iikka Keranen
Description :
+----------------------------------------------------------------+
+ Mission 14 +
--------------
Title : THE PORTAL
Author : Eric Sambach
Description : All you have to do is find the blue key so you can
enter the Portal. Now get to work.
+----------------------------------------------------------------+
+ Mission 15 +
--------------
Title : LAST RESORT
Author : Matthias Worch
Description : A rather large level combining hellish and
city-like architecture. Don't kill every monster in
sight if you want to reach the secret levels...;)
+----------------------------------------------------------------+
+ Mission 16 +
--------------
Title : ESCAPE FROM CHAOS
Author : Iikka Keranen
Description :
+----------------------------------------------------------------+
+ Mission 17 +
--------------
Title : DENS OF INIQUITY
Author : Michael S. Rapp
Description : Dens of Iniquity. Big deal, you say to yourself as
you read the sign alongside the road pointing to the
area up ahead. With the sun lowering in your squinted
eyes, you look ahead for signs of trouble. Your finger
is reaching for the safety on your shotgun as you
open the first door that you come to. You take a deep
breath and step inside. The door closes swiftly behind
you as you strain to see through the murky darkness.
As your eyes slowly adjust you hear it, within seconds
it descends upon you...
+----------------------------------------------------------------+
+ Mission 18 +
--------------
Title : BASE OF THORN
Author : Eric Sambach
Description : Hint: When you get the red key, it's best to run
really fast to the exit.
+----------------------------------------------------------------+
+ Mission 19 +
--------------
Title : SKINNY PUPPY
Author : ADELUSION
Description :
+----------------------------------------------------------------+
+ Mission 20 +
--------------
Title : THE FORSAKEN HALL
Author : Adam Windsor
Description : This seems to be a quiet, forgotten corner of Hell.
You suspect it won't stay forgotten for long.
+----------------------------------------------------------------+
+ Mission 21 +
--------------
Title : DEN OF THE SKULL
Author : Anthony Galica
Description : You are trapped in the den of the skull, and it is
not a very safe place...
only your best fighting ability and intelligence
will help you through. There is a large and complex
world ahead of you that you must get through, filled
with surprises and wonders as you fight evil to save
yourself and the world once more.. otherwise, it
will be your REQUIEM they are singing... Keep in
mind that the exit is for Authorized Personnel Only.
+----------------------------------------------------------------+
+ Mission 22 +
--------------
Title : ARACHNOPHOBIA
Author : Iikka Keranen
Description :
+----------------------------------------------------------------+
+ Mission 23 +
--------------
Title : HATRED
Author : Dario Casali
Description : This map is a taste of what Final Doom is all about
- unleashing the potential of the DooM2 engine.
The level incorporates a unique use for the Archvile
ghost making technique, where it can resurrect a demon
giving him the ability to walk through walls and not be
shot. The first known way to kill such an enemy is to
hit him in a rocket explosion. Another way is to get
the ghost to hit another enemy who has a close attack
ability, who will then go and tear the ghost apart.
+----------------------------------------------------------------+
+ Mission 24 +
--------------
Title : PROSCRUSTES CHAMBERS
Author : Adelusion
Description : Within this Gothic Castle-Like Dwelling... some Foul
Smelling Chambers exist... some filled with Creatures,
and some filled with rotted out Flesh ! Though some
Marines before you have fallen to their fate, you must
find their remains, and carry on...
+----------------------------------------------------------------+
+ Mission 25 +
--------------
Title : CHAOS ZONE
Author : Adam Windsor
Description : A small fortress over-looking a lake of lava.
Probably be a prime piece of real estate for a Demon.
Let's see what a pissed off marine with a Rocket
Launcher can do to the property values around here....
+----------------------------------------------------------------+
+ Mission 26 +
--------------
Title : EXCORIATION
Author : Adam Windsor
Description : A nightmare of frantic combat. You remember violent
flashes of naked fear ... the red-hot barrels of your
shotgun burning your hands ... you remember laughing
in the carnage.
+----------------------------------------------------------------+
+ Mission 27 +
--------------
Title : CURSED KINGDOM
Author : Iikka Keranen
Description :
+----------------------------------------------------------------+
+ Mission 28 +
--------------
Title : FETALS' REMAINS
Author : Adelusion
Description : You're casted into another strange environment,
you're mission: To find the Red Skull and place
it back onto the Alter to reveal the passage way
out... Very well protected, though... you must
not fail, you have gone too far to quit now!
+----------------------------------------------------------------+
+ Mission 29 +
--------------
Title : DOWNER
Author : Adam Williamson
Description : I started completely fresh to create the biggest
level I've ever made, and one of the biggest for
Doom (there's about five, to my knowledge, that are
bigger, and one is in Requiem). It's also scary
and dark. Texturing influenced by map4 of mm2, one
of my favourite levels. Made with the word HARD
in mind.
+----------------------------------------------------------------+
+ Mission 30 +
--------------
Title : NEVERMORE
Author : Adam Windsor
Description : You have uncovered the secret stronghold of the
Demons .... Intelligence says you should have the
advantage of surprise on your side, but they believe
that the Demons will be able to summon many
reinforcements quickly, if need be. Your objective
is straightforward enough -- find the switch to open
the shielding on the Demons' power core and destroy
the power source itself, but you must do so quickly
enough that demonic reinforcements do not overwhelm
you ....
+----------------------------------------------------------------+
+ Mission 31 +
--------------
Title : DOORWAY TO QUAKE
Author : Iikka Keranen
Description : This is the something you have always dreamed of. :)
+----------------------------------------------------------------+
+ Mission 32 +
--------------
Title : BITTER HERB
Author : Adam Windsor
Description : Who knows where you are now ... somewhere deep in
demons, you're sure. Hmm .. big courtyard, building
on the far side ... no sign of anything yet .....
.... No, wait. Here they come. Right on time.
+----------------------------------------------------------------+
3. A U T H O R I N F O R M A T I O N
+----------------------------------------------------------------+
Name : Adelusion
E-mail : adelusion@aol.com
Homepage : http://members.aol.com/adelusion/adel.html
Other Works : FetalDM Series, Co-Author Dystopia3, STRAIN
Tools Used : DCK2.2, DCK3.6
credits to : All that inspires me
greetings to :
+----------------------------------------------------------------+
Name : Dario Casali
E-mail : dario@casali.demon.co.uk
Homepage : http://www.linefeed.com/linefeed/alek/dario/home.html
Other Works : Final Doom - "Doom2 Unleashed"
Tools Used : Deth, Deutex, Wintex, Deusf
credits to :
greetings to :
+----------------------------------------------------------------+
Name : Jeremy Doyle
E-mail : jdoyle@mindport.net
Homepage :
Other Works :
Tools Used :
credits to :
greetings to :
+----------------------------------------------------------------+
Name : Orin Flaharty
E-mail : akira963@ix.netcom.com
Homepage :
Other Works : Memento Mori 2 maps 12 and 31
Tools Used : Doomed, Warm
credits to :
greetings to :
+----------------------------------------------------------------+
Name : Anthony Galica
E-mail : agalica@ix.netcom.com
Homepage :
Other Works : Crush.wad, Beyond Doom :The Apocalypse TC
Tools Used : Waded 1.87b, WadAuthor, DMapEdit, WARM,
BSP1.5X, RMB30
credits to : The Beyond Doom team and everyone on Requiem
greetings to :
+----------------------------------------------------------------+
Name : Florian Helmberger
E-mail : helmberg@ins.at
Homepage :
Other Works : zwieback, zestful, zerlot, mm2 map4, strain map3
Tools Used :
credits to :
greetings to :
+----------------------------------------------------------------+
Name : Rhys Hughes aka Renton and PiNHEAD
E-mail : hughesr@azh.bt.co.uk
Homepage : www.fragged.com (Up in August "97")
Other Works : Memento Mori 2 Level 13 and DeathDay for DooM][
Tools Used :
Credits to : The one and only iD software
Greetings to : All Requiem crew and my Clan of amigos Xtreme Chaos.
Flame, Sickboy, Psychopath, Glynny and Pintglass the
lads at XC. :)
+----------------------------------------------------------------+
Name : Mark Klem
E-mail : mklem@merlin.ebicom.net
Homepage : http://www2.ebicom.net/~mklem
Other Works : Strain, MM1, MM2, All Hell Breaks Loose,
Wacky Wheels, various single wads.
Tools Used :
credits to :
greetings to : Everybody.
+----------------------------------------------------------------+
Name : CRASH (Bill J. McClendon)
E-mail : crash_@ix.netcom.com
Homepage : www.geocities.com/TimesSquare/1481/quake.htm
Other Works : 3x-play.wad, diamonds.wad, maps 01, 11, and
12 in Strain, and The Unofficial WAD Designers'
Handbook (v1.0, 1.1, and 1.2), now on line at
http://www.apci.net/~ron1701/
Tools Used : DCK 2.2 and 3.61
credits to : Chris Thornton, Adam Windsor for beta-testing
and deathmatch testing of just about every
Doom map i've done over the past two years,my
wife for putting up with this incredibly
time-consuming obsession, iD and Ben Morris
for the obvious reasons, Adelusion for some
of the best textures i've ever had the
pleasure of working with, and David Shaw and
Mark Klem, who are two of the most
talented midi artists i've ever heard.
greetings to :
+----------------------------------------------------------------+
Name : Thomas Möller (vorph / TiC)
E-mail : vorph@tic.de
Homepage : homes.cls.de/users/t/thomasm (personal pages)
www.tic.de (TiC - pages)
www.tic.de/mv (Mental Vortex)
Other Works : SUDTIC, TEUTIC, OBTIC, MM, MM2
+ several Deathmatch maps and Weapon-addons
+ some Quake stuff
Tools Used : various, mainly NWT, deth and improces
credits to : NO ONE, fuck off ! :)
greetings to : panza, langsuyar, tyrell,all at Mental Vortex,
all at id, all at banjo inc., the mm-crew and
the mm2-crew, the requiem-crew (yep ;)),
the freaks on #quake.ger, comtron,
the quest authors (it sucks, that you stopped
coding on it!) and all lamers I forgot to
mention here.
+----------------------------------------------------------------+
Name : Jens Nielsen
E-mail : djinni@danbbs.dk
Homepage :
Other Works : Corridors of hell for solo/dm (cor-helx.zip)
Walkabout creek for coop/solo (wlkabot2.zip)
Memento Mori 2 map29
Tools Used : Deep, Rmb
credits to :
greetings to :
+----------------------------------------------------------------+
Name : Ian Quick
E-mail : dalamar@magna.com.au
Homepage :
Other works :
Tools Used : Deth, BSP
credits to : id software (of course - it can't be said enough)
Antony J. Burden/Simon Oke (authors of Deth)
greetings to : joorsh, slutbot, ewat =)
+----------------------------------------------------------------+
Name : Michael S. Rapp
E-mail : michael.rapp@aquila.com
Homepage :
Other Works : co-author of Memento Mori (level 19)
co-author of Memento Mori 2 (level 17)
author of MRDM2301.wad for Doom I
(rated no. 1 in TiC's Wad Reviews)
Tools Used : DoomCad, WinDeu, Deth, BSP
credits to : iD, and the authors of the editors that I used
Playtesters - Nate 666, Scott Rapp
greetings to :
+----------------------------------------------------------------+
Name : Eric Sambach
E-mail : munyul@viper.net.au
Homepage : http://www.viper.net.au/~munyul
Other Works : A new Quake dm series called "The MunY
series". Files are called muny##.bsp.
Also, try ae_tups.wad and ae_tups2.wad,
both on cdrom.com.
Tools Used :
credits to : All the guys that created the utilities
I used!
greetings to :
+----------------------------------------------------------------+
Name : David Shaw
E-mail : davids1622@aol.com / tolwyn@televar.com
Homepage : http://www.televar.com/~tolwyn
Other Works : Level editing for ´Insertion´
(maps 1, 2, and 4);
Music for various other projects.
Tools Used : DETH, WARM 1.6 (Doom) | Cakewalk Pro 3.01,
Kurzweil Music Systems, and ALESIS (music)
credits to : TiC, TeamTNT, "JR" Dietz, Greg Husted, id
Software, the Casali brothers, RAVEN software,
SAMS publishing, Dr. Sleep and the
programmers / creators of DETH,
and my wife for her undying patience.
greetings to :
+----------------------------------------------------------------+
Name : Chris Thornton
E-mail : thornton@healey.com.au
Homepage :
Other Works :
Tools Used :
credits to : iD, all the guys on Requiem -
you did a fine job
greetings to :
+----------------------------------------------------------------+
Name : Adam Williamson
E-mail : Adam@scss.demon.co.uk
Homepage :
Other Works : In date order: 2spookxx.wad, Memento Mori 2
map6, Insertion MAP09, Tyranny MAPs 01-10
Tools Used : DCK 3.6, 3.61, 3.62. ZenNode 0.98a.
WARM 1.5x. RMB3
credits to : iD, Chris Thornton, whoever made Rattamahatta
(ulp)
greetings to :
+----------------------------------------------------------------+
Name : Adam Windsor
E-mail : s339890@student.uq.edu.au
Homepage :
Other Works : DFEAR1 --o DFEAR5, TBEAST
Tools Used : DETH, BSP
credits to : iD, the makers of DETH & BSP
greetings to :
+----------------------------------------------------------------+
Name : Matthias Worch
E-mail : langsuyar@ocrana.de
Homepage : http://www.geocities.com/hollywood/7766
Other Works : The Troopers' Playground, MM2 levels 3, 10,
14 & 18
Tools Used : Deth (the only one), Warm, Zennode, NWT
credits to : Everybody in the Requiem Crew, TiC,
Clan Ocrana
greetings to :
+----------------------------------------------------------------+
4. T I P S A N D T R I C K S
You know, cheating is lame, in case you get in trouble
(lack of Ammo or Health) while playing better start playing
Requiem with keeping some things in mind:
a) Try to reach EVERY secret, this gives you extra items and though
easier gameplay.
b) Don´t pick Ammo Boxes up when they don´t take full effect
(e.g. you got 99 shells and pick up a 25 shells pack - you´d
waste 24 IMPORTANT shells !) Same goes for health packs.
c) In case you don't know how to continue a map, take a look at the
map <TAB> and look for undiscovered places, walking through
poisoned areas is in most cases NOT the right way ;)
d) In case its still too difficult - play a lower skill level.
e) In case its still too difficult at "hurt me plenty" - play pacman ! ;)
+----------------------------------------------------------------+
5. T H A N K S A N D G R E E T I N G S
+----------------------------------------------------------------+
The R E Q U I E M T E A M
expresses its deepest thanks to you,
for playing this thing after waiting
so long for it.
Also, all of us would like to thank
Id Software, for obvious reasons.
Last, but not least, we thank all the people who
created the tools used during the process of developing
REQUIEM.
+----------------------------------------------------------------+