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doometic.zip

   (3 reviews)

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About This File

When I first got into hacking around with doom, I had a friend who liked Doom much more than he liked heretic. So he asked me if it were possible to pull the maps out of His heretic and play them in the Doom engine. What you have here is the resulting answer.

This little batch file, and the utilities packed with it (none of which are mine), extract the map info from Heretic, run them through a converter, and recompile them into a single wad. A fair warning, not all of the textures work quite right and sometimes things look a little strange, and some of the monster replacement will shock you (at least it did me), but this is for fun, so Hey.

As a copyright note, no ID or Raven coprighted material is included in this package. You need Heretic Wad to extract from and Doom to play.

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Unknown date

  
omg most hilarious utility evar!!! makes you realize how crappy the alignments in heretic were. a lot of maps are also now unfinishable :P

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Unknown date

  
Errr... what's the point ? It's totally unusable...

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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