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SKULKEEP.WAD (instant: MAL_SKUP.WAD)

   (6 reviews)

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About This File

This is Skulkeep.wad. When you get it, it may be named MAL_SKUP.WAD. This is just the same thing, but you must run SKULKEEP.BAT to expand it. Or Skulkeep.wad if it was expanded before. The resulting PWAD will be around 4,5 MB...

Now for the level: In the Demos, both recorded at Skill Level Ultraviolence, you can watch the wrong and the right way how to start the level. I agree that the second demo is a bit long - that's although I wanted to die fast. The level is thought for single player. In Deathmatch you should have no problems, you cannot get stuck, but it was thouhgt for single player. Attentione: I used the old idea of hallways that open into rooms. I think that the level is not playable in Nightmare mode. (NEW:) Note that the level has (NEW) monsters and flats replaced. After having noticed (grave) problems with DEMOs here, the description of the demos may differ from what is final. I will re-record them.

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Guest

Unknown date

  
Not bad. Uses some sprites from Hexen, and the "greetings mortal" voice sample. The level is short but fun, with a few traps and clever falling walls. Not a particularly memorable level (it's too short for that) but it pleased me and that is all that matters. I dig the electric orgasm of the cackleberry conundrum.

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Unknown date

  
Entertaining level, some monsters are abused for style effects apart from there usual role. The design succeed in creating a certain dungeon atmosphere. 4/5 coldfusio.

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Unknown date

  
'twas ok for 97. Worth one playthrough if you have nothing better to do. 3/5

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Unknown date

  
Pretty short and easy, and nothing to write home about, but a good little time waster. - GreazyShorts

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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