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Hell's play garden

   (12 reviews)

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About This File

A little PWAD I made to teach my friends to make their own wads 'cos they can't figure it out their selves!

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entropy122

  

What the actual f*ck is this map.

I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage.

Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?

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Pepo

  

thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.

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eanasir

· Edited by eanasir

  

This map actually kind of sucks

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yuakuru

  

Rated one star. Take that, Tobias Andersson

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Adam Oker

  

It's an alright map, a little too easy and short

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MajorRawne

  

The map author left the words "how not" out of his description, I'll let you figure out where.

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Chipchase

  

Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.

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Bad King John

  
You can't finish as not enough ammo and no lower difficulties. I suppose it did its job of showing someone how to create wads, but should not have uploaded it here.

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Guest

Unknown date

  
Simplistic and low on ammo. There are a few doors that rise into sky and a few Nazis.

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Guest

Unknown date

  
too hard!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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