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selfdead.zip

   (15 reviews)

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About This File

Hi DOOMERS !!

This is a nice little WAD for Episode 1, Map 1.
It has a few tricky features inside - so try to find the exit !
It was created with the only choice for really good work : DE_260B4.ZIP
Don't be frustrated - it can be solved !

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Zahid

  
tiny historic level with a vodoo doll demonstrated...exit is in secret room...

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Unknown date

  
the voodoo dolls blocks the way and thus the level can't be finished without jumping/cheats

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Unknown date

  
A fun little level. You can exit with 100% kills and secrets in a minute and a half, and as a zombie to boot! - N_A

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Unknown date

  
Legendary just for the (first ever?) deliberate use of a voodoo doll.

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Unknown date

  
nice! 3/5 -r_rr

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Unknown date

  
This is an awful early level that's notable for having a voodoo doll. This is placed basically at random, blocking a corridor, and it's not used in a creative way. The map has loads of health and weapons, but only 26 monsters; the exit switch is a random bit of wall, and most of the textures are wonky in some way. It only has three rooms and two corridors, in a dungeon style. And it's 9kb, what do you expect?

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Unknown date

  
liked it

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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