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The Bleeding Tower Of Pisa

   (14 reviews)

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A large new level for Doom 2. E-mail me and tell me what you think.

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Argenteo

  

Lots of narrow corridors, one of those fake elevators and somewhat boring fights.

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roadworx

  
it was definitely fun, but i really didn't like the outdoor area too much. the rest was above average. 4/5

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Guest

Unknown date

  
Not bad at all, plus it had an updated version of your MyHouse.wad map. 5/5

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Guest

Unknown date

  
Nice big map - fairly complex. And there is a tower.

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Guest

Unknown date

  
A big map with plenty of excellent fire fights. I hated the tower part.

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Guest

Unknown date

  
i liked this map a lot!

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Guest

Unknown date

  
Not Michael Reed's best;but no slouch,either.4*

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Guest

Unknown date

  
This was certainly a fun and challenging map that will keep you entertained for hours on end.

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Guest

Unknown date

  
This map was interesting and for its age is well done, but it wasn't that challenging. Even at skill 4. There is a ton of health and ammo, more than enough. And a BFG that is not really needed. Still for it's age I'll give it 4 out of 5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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