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DKSHRINE.WAD

   (4 reviews)

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Industrial Building type levels, however some are dark and gloomy.

* DESIGNED FOR SINGLE PLAYER AND CO-OP *

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Map 01 is so terrible (large empty rooms with dozens of easy monsters; you have to kill 200+ of them with pea shooter and shotgun; you get a yellow key and find nothing behind that door), tedious and ugly, and the second map startet exactly the same way, so I gave up instantly. Maybe later maps are better but it's a pain to get there. 1/5

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Guest

Unknown date

  
20 large maps from '96 with basic design. The maps get better as you progress. Keep your weapons after you exit each map. SSG appears in map02 and the power weapons shortly after. A couple deadly bugs here and there. I thought it was pretty darn fun.

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Unknown date

  
i didnt think it was nearly as awful as the first review made it out to be

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Unknown date

  
A tedious early collection of levels. I played the first two and then skipped to level ten and then gave up because it was that dull; level ten starts with a boring brown maze and that made my patient snap. It's mostly a mixture of mazes (boring), large open featureless brightly-lit rooms with shotgun blokes (boring), and I don't doubt the author's claim to have started it in October 1994. Textures splattered randomly all over the place.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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