Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

CANYON.WAD

   (27 reviews)

Guest

About This File

A level pretty much suited for Deathmatch play only. A single winding sector with four player and four deathmatch starts, various pesky little monsters, and various weapons ranging in strength from chainsaw to plasma gun. (Beware launching missiles at a dead run in a twisty canyon or it really will be a dead run ).

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Erick

  

You can finish the level in less than one second by pressing on the wall behind you. The WAD is so low-effort and crappy you can finish it in less the time than it takes to launch Doom on any port.

Share this review


Link to review
mrthejoshmon

  
Very bad 90's map. Good cannon fodder.

Share this review


Link to review
Guest

  
sucks foreskin

Share this review


Link to review
Guest

Unknown date

  
The only thing that could make this worse is if the level music was replaced by that apeshit windows canyon midi. There isn't even an actual canyon in this level, either.

Share this review


Link to review
Guest

Unknown date

  
Utter shit.

Share this review


Link to review
Guest

Unknown date

  
This is complete and utter trash, just one long sausage-like "canyon" that has only 1 texture and looks nothing like a canyon with some basic enemies thrown in. There is two level exits contrary to what the second reviewer said but they have the same texture making them invisible, they are located at the beginning and end of the "canyon". I also did not recall seeing any ammo or guns except for what the enemies dropped making this even more useless for deathmatch 0/5

Share this review


Link to review
Guest

Unknown date

  
A map consisting of a single sector: a winding single-textured brown corridor. Oh, joy. --0/5

Share this review


Link to review
Guest

Unknown date

  
Dated 1994...not that it matters, because there was never a time that something like this would be excusable. unquestioned 0/5

Share this review


Link to review
Guest

Unknown date

  
It's a big long canyon filled with trees and spikes. Would be awful for deathmatch because you would be caught up on the trees and spikes all the time; and it is use as a single player level, because it doesn't have a level exit (or gameplay).

Share this review


Link to review
Guest

Unknown date

  
who makes horrible shit like this wtf?

Share this review


Link to review
Guest

Unknown date

  
So, I'm fighting in a turd-shaped map? 0/5

Share this review


Link to review
Guest

Unknown date

  
I ran through, monsters couldn't stop me, hihihi silly monsters.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...