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AMFDOOM.WAD

   (6 reviews)

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About This File

These levels are the first I ever made. I had no one to help me learning things about the editor. It needed many hours to experience how to make functionable doors. Sometimes I tried some other functions like crushing ceilings if you want to press a switch and walklines opening rooms where IMP's are only waiting to kill you. I hope you enjoy the levels!

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Ausome!!!!!!!!!!!!!! !!!I cant wait

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The extra levels are fun to play. Also the secret map E1M9 is nice in comparison to E1M1.

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Pretty average when it comes to architecture. It was good enough for killing a half hour though.

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The very start shows just how in touch the author is with reality. Yeh as I was playing I noticed that you did try out functions like crushing ceilings...... Anyhow try to make your levels more realistic next time by focusing on a particular theme (eg. space station, demonic complex etc.) 1 Star. --- Starburst.

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You have to ask the question: How could someone develop 8 levels and not improve in mapping skill at all? 1/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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