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Tele-Direct Atlantic Doom

   (4 reviews)

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About This File

These files will (hopefully) serve as a replacement for the previous version of Tele-Direct Atlantic Doom I uploaded to this site previously. TELLY.WAD Replaces MAP01 of Doom2 with a layout of my employer's office. I have improved the appearance of the computer workstations (They now look much more realistic) I've also replaced the Imps with a sprite-animation sequence of Telly, our company mascot. TD2.WAD, TD4.WAD, TD6.WAD Used to customize layout so it resembles office.

Directions for use: Unzip all files into your doom2 directory- To start playing, type TELLY at DOS prompt.

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Stupid Bunny

· Edited by Stupid Bunny

  

I had long ago rated this one star and called it “not one of the better” myoffice.wad maps, but on second thought it probably is. The map itself is unremarkable but clear work went into the “telly” sprite and other decor, and for that it has stuck in my mind.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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