Text File
================================================================
Title : The Experiment
Filename : te.wad,
Authors :
Level designers:
Gaston Lahaut
Roger Moraga
Matt Olson
Michael "Prower" Reid
Simon "Simonfeld" Russell
Tim "Overkill II" Sodergren
Graphics:
Michael "Prower" Reid
TeamTNT (some textures from TNT.WAD)
Beta-testers:
Will Hackney
Ky Moffet (Rez)
Min. Hardware Requirements : DooM2, Evilution, or The Plutonia Experiment
386 with 4 megs ram
3 megs disk space
Email Addresses : See descriptions below
Misc. Author Info :
-------------------------------------------------------------------------------
Name: Michael "Kcobain" Reid
Levels: 1, 7, 8, 11
E-mail: mikeprower@geocities.com
Other works: OP_TGATE.ZIP and MINEFACI.ZIP - you can usually find them the
same place you got TE.ZIP
Misc Info: Currently lives in a Mental Asylum, and his psychologist recommends
DooM to relieve stress. No, not really. Lives in Laurel, Maryland, and his
psychologist recommends for him to get out more.
I worship: God, id Software
Credits: The TE crew (well duh), Anthony Galica (letting me be a part of Beyond
DooM), Nick Baker (letting me be a part of Team Paradox), Jeremy Wagner (for
his numerous attempts to get together mega-wads, compile levels - this guy is a
TRUE DooM addict!!! <g>), Matthew Ayres (for Waded and Wadcat), Ben Morris (for
DCK 2.2), the authors of Warm1.6, Denis and Thomas Moeller (for NWT/NWTPRO and
inspiration), Sega (for giving Ninsuckdo some competition), and (gasp!) Gaston
Lahaut for teaching me the 3-d bridge effect, Geocities for supplying my
homepage, (snore) Nirvana, Nine Inch Nails, etc. for the good music, Iikka
Keraren (sp?) and Adelusion for "pioneering" special effects, and anyone whose
read this far must have a lot of time on their hands.
-------------------------------------------------------------------------------
Name: Matt Olson
Levels: 6
E-mail: red150@aol.com
Other works: not known
Misc info: I work at Kentucky Fried Chicken and am a student at Moline High
School. I made this level as part of a 32-level mega-wad with Mike "Prower"
Reid and others. In my spare time(I don't get much) I like to edit levels for
Doom and other games and play Deathmatch with my friends. This is my first
published attempt at wad editing, so I hope everyone who plays this likes it.
Feel free to E-mail me if you do.
Credits: Id software for creating this great game, the ADE II team, Matthew
Ayres for WadEd and WadCat, Jeff Rabenhorst for Edmap, Mike Reid for allowing
me to be part of The Experiment, and Friday nights, for allowing me to get this
thing done! Hope that covers it.
-------------------------------------------------------------------------------
Name: Gaston Lahaut
Levels: none
E-mail: g.lahaut@stud.warande.ruu.nl
Homepage: http://www.warande.ruu.nl/~glahaut/
Other works: Mordeth, upcoming Mordeth Episode 2
-------------------------------------------------------------------------------
Name: Tim Sodergren
Levels: 3
E-mail: T.Sodergren@m.cc.utah.edu
Other works: not known
-------------------------------------------------------------------------------
Name: Simon "Simonfeld" Russel
Levels: 4, 9
E-mail: simnfeld@ix.netcom.com
Other works: not known
-------------------------------------------------------------------------------
Name: Roger Moraga
Levels: 2, 5, 10, 12, 13
E-mail: moraga@mail.ddnet.es
Homepage: http://www.ddnet.es/personales/moraga/
Other works: not known
Description :
You wake up in your UAC bootcamp, with your fellow marines. You're the
first one up. That is unsettling. Most marines sleep like a cat, you don't,
you're always up last, the last to get some grub, the last to be chosen for
basketball teams. Strangely enough, you are up first... it's only two in
the morning.. yet you sense something is happening, something bad...
Later that morning, about ten, nobody is up. You walk to the gates of
the bootcamp and look outside. A newspaper. You pick it up and, in horror,
read the front page-
"MARINES AT IO ARE DEAD, MONSTER FORCES MOVE TOWARDS DEIMOS, PHOBOS,
AND CALLISTO"
That can't be right, you think. You're on Io right now!
Quickly, you run into you cabin and discover the hideous truth.
The bootcamp members aren't sleeping. They're dead.
Your expression turns blank. You're the only survivor. You mutter to
yourself, "I guess being last isn't always that bad."
You can't even smile with that remark. The demons must have killed off
all marines at Io, missing you. With the weapons at the base, not to mention
the high-tech machinery that the government of the United States put out, they
could already be out of this solar system, treking unknown distances far beyond
veiw of the naked eye, or even the hubble telescope. They could be out of this
galaxy by now.
A shiver runs through you. You are isolated on a deserted moon, no humans,
no food, no water, no machinery.
Wait. Machinery. You notice that the garage door for the equipment room
hasn't been opened. You lift it up and...
Yes! All the monsters left for you was a pistol, a knuckle-duster, 50
bullets, and a one-use teleport device. Good enough. However, stepping on the
platform, you notice this is already set for a certain area, and you can't
change it. Oh, well. Better to die in honor than to live in cowardness.
The landing place is set for Callisto, a moon of Jupiter. The icy planet
shouldn't be too hard.
With a click of a button, you land in a teleporter pad, looking towards
a marble face with a pentagram on the floor, and a shotgun nearby.
Oh, no.
The demons are here.
-------------------------------------------------------------------------------
MISSION 01: Landing Bay AUTHOR: Michael Reid
DIFFICULTY: easy SIZE: small
-------------------------------------------------------------------------------
Easy and small. Your mission is to go through the rock mines, grab the key,
go through the storage area, get the other key, and make a break for the larger
area of the storage bay.
-------------------------------------------------------------------------------
MISSION 02: Storage Base AUTHOR: Roger Moraga
DIFFICULTY: easy SIZE: small
-------------------------------------------------------------------------------
No description
-------------------------------------------------------------------------------
MISSION 03: Outpost AUTHOR: Tim Sodergren
DIFFICULTY: easy SIZE: small
-------------------------------------------------------------------------------
A distant UAC supply outpost overrun by demons, blah, blah, blah.....
(does anyone really care)
-------------------------------------------------------------------------------
MISSION 04: Caged Up AUTHOR: Simon Russel
DIFFICULTY: medium SIZE: medium
-------------------------------------------------------------------------------
Two sweet little words: NO KEYS!!! (well, except for one)
-------------------------------------------------------------------------------
MISSION 05: Dead Simpler AUTHOR: Roger Moraga
DIFFICULTY: medium SIZE: small
-------------------------------------------------------------------------------
No description
-------------------------------------------------------------------------------
MISSION 06: Area 32 AUTHOR: Andy Olson
DIFFICULTY: medium SIZE: medium
-------------------------------------------------------------------------------
You ?and your buddies? are sent to a secret alien base built into a crater in
the middle of Io, where it is rumored that they are experimenting on humans.
You mission is to kill every last one of the dirty bastards and their tortured
victims. Be warned, however, that the former humans have been brain washed, and
will fight to the death for their evil masters. Since the cave you entered
from has collapsed, you will have to find the teleportation pad deep within
the complex.
-------------------------------------------------------------------------------
MISSION 07: Time Gate 3 AUTHOR: Michael Reid
DIFFICULTY: hard SIZE: long
-------------------------------------------------------------------------------
True to its name (though not as realistic as its prequels), TG3 lets you
choose five different eras of time to go through. The choices are: metal,
brick, mideavel(sp?), brown/stone, and wood. You need to access 4 of them, the
fifth is just for a major health boost. :) Also, there is a very hard cyber-
fight in one of the parts, find it yourself then enjoy >:)
-------------------------------------------------------------------------------
MISSION 08: Ends of the Earth AUTHOR: Michael Reid
DIFFICULTY: hard SIZE: long
-------------------------------------------------------------------------------
You need all three keycards to get out of this mission. There are three
places you must warp to in order to get all three keycards, the last is the
exit. This one is hard because of it's low ammo. As well as its devious tricks
and traps.
-------------------------------------------------------------------------------
MISSION 09: More Barrels Of Fun AUTHOR: Simon Russel
DIFFICULTY: medium-hard SIZE: long
-------------------------------------------------------------------------------
A sequel of sorts to my favorite Doom2 level. But, for a level with over 280
sectors, it isn't very long.
-------------------------------------------------------------------------------
MISSION 10: Research Lab AUTHOR: Roger Moraga
DIFFICULTY: medium SIZE: medium
-------------------------------------------------------------------------------
No description
-------------------------------------------------------------------------------
MISSION 11: UAC Archology Dome AUTHOR: Michael Reid
DIFFICULTY: medium SIZE: medium
-------------------------------------------------------------------------------
A very fun level. You've invaded the UAC dome, and now you have to get out
before the demons kill you. Um, that's it. Watch for the exciting super battle
with the revenants - that's what makes this level a medium and not an easy.
-------------------------------------------------------------------------------
MISSION 12: Warp Zone AUTHOR: Roger Moraga
DIFFICULTY: hard SIZE: long
-------------------------------------------------------------------------------
no description
-------------------------------------------------------------------------------
MISSION 13: Down to Hell AUTHOR: Roger Moraga
DIFFICULTY: hard! SIZE: large
-------------------------------------------------------------------------------
No description
Additional Credits to : The authors of the utils we used. TE couldn't be
possible without them.
All levels that were inspiration for TE's.
The authors that were willing to help, but quit
for one reason or another:
Lord Dawnwind(starting his own MegaWad)
Bill "Cowman" Monkman(Not enough time)
Andy Olson(Matt Olson took his place)
The people that made the wads for gfx:
episode1.wad/doom.wad (skintek1 + 2 textures)
v-soul.wad (first sky)
================================================================
* Play Information *
Maps : 1-13
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes
New Music : No
Demos Replaced : None
* Construction *
Base : New levels from scratch
Editor(s) used : See above descriptions
Known Bugs : In level 9, the area with the yellow key is
impossible to get out of. After you get it, use the
cheat code IDCLIP to get up to the wooden area above.
In level 13, there may be some visplane overflow in
the area with all those doors.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels. Well, maybe, but email each author first.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
Well you have it obviously! But just in case:
FTP sites: ftp.cdrom.com and its mirrors
BBS numbers: Any half-decent Doom BBS!
Other: Maybe some of the author's homepages...