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The Lost Wad #2 (Version 1.8) 10/97 Remember this is a WAD from The Lost WADz series!

   (5 reviews)

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About This File

/Story ......and so it happened. You thought you had beat Doom and Doom II. You moved on to Quake and various other first-person perspective games but still missed the virgin scare you had the first few times you played Doom and Doom II. You knew there were many user levels, but most were boring and offered nothing new. Then it happened, you found The Lost Wad! You played it and played it and wanted more! It seemed that Level #1 was all you could find......until now!

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NuMetalManiak

  
pretty average but it's something small. not too decent. only one map but subsequent maps seem to also have Nirvana MIDIs in them.

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Memfis

  
Fun and nice looking basic level. Gives you way more health than necessary and uses a midi of "Smells Like Teen Spirit".

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Unknown date

  
This was a nice little level. But there was too much health and ammo, plus, the plasma rifle wasn't really needed in the map. The small, but sometimes hazardous fights kept me entertained, though.

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Unknown date

  
There's an intriguing bit in the readme, "I still award this year's "Lamer" award to Dan Kirkpatrick for asking users to "register" his D2rok.wad!", and sadly Mike Breeman's Punisher/Casualties of War wad seems to be lost for all time. This level is short and inoffensive; it has 52 mostly weak monsters, and huge quantities of health. You get a plasma rifle after killing all the other monsters (which only makes sense if this is played as part of the series).

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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