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REoL TOUGH: St. Lucifer's Church

   (4 reviews)

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About This File

It's Sunday morning, at least to your knowledge, and Satan is STILL creating havoc on Earth! For now, you have another mission to accomplish!

It's now Christmas Eve in the year 2194, and most of hell's creatures usually go to church for a sermon of evil, and for a good night's sleep. (Like real church, there will USUALLY be far more vacant pews than the day of Christmas, or Easter.)

You're heading back to Earth to see what's happening up there, when you come across a church that does not exactly preach about God, but the evil one, SATAN!

Well, you decide to head into the church to see what this twisted satanic religion is like, but as usual, you are not greeted quite too well for interrupting the sermon. You work your way into the back area of the building to find daemons galore on your tail. Once you reach the back exit of the church, a door out of nowhere (literally) opens up right out of the sky! You then realize that there is an invisible building on site! You then realize that your adventure isn't really over, but has only JUST BEGUN!

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An improvement over Fiffy's earlier efforts but still doesn't warrant 3 stars. Fiffy still tends to throw a crap load of enemies at you with apparently no thought what so ever into the placement of these enemies.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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