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Star City

   (7 reviews)

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About This File

Single level with lots of new graphics. This is a 2nd sequel to the Pleiades level where you captured the starship pleiades. (you may wish to download Pleiades, which can be found at the same sites as this level under the names Pleiade2.zip and Pleiade3.zip; Pleiade2.zip is for Doom2 versions before 1.9 while Pleiade3.zip is for Doom2 versions 1.9 and later.) (The first sequel is Mir which can be found at the same site as Mir.zip.) Starcity will run under all versions of Doom2. Note: Pleiades, Mir, and Starcity are not intercompatible for combination into a single multilevel PWAD nor for play under the same loading of Doom2. They have different sky and wall textures assigned to the same names. Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.

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Argenteo

  

 

Third in the Pleiades series. You descend from your spaceship in a strange town. Demons worship a jet black monolith and sushi tastes weird. Cute exploration wad.

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Guest

Unknown date

  
The 3rd entry in the underrated "pleaides" series. This one takes place in a neat city and features nice music. As usual, there are impressive vanilla mapping tricks like that 3D elevator. This wad is a lot of fun compared to the first two, but his Galaxia and Phobos wads are even better. 4/5

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Guest

Unknown date

  
This was one of Roger Ritenour's earlier levels; like the rest, it has lots of custom graphics that look a bit naff nowadays (the caverns section in particular has some nice lighting, but the walls look silly), and it's a bit too square. The city section is very atmospheric, and there are some clever bits of design - a centrifuge, an external elevator. Not as good as the author's later Phobos.wad though.

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TimeOfDeath

Unknown date

  
good author

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Guest

Unknown date

  
A neat old wad, has some cool tricks (like fake slopes and a 3D elevator). The starting area is quite impressive but the city itself is dark and a little bland. There's also a lot of boring square rooms, but overall its an amazing wad considering its age. Be sure to check out the author's other levels. 5/5

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Guest

Unknown date

  
I like this one. Love the music.

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Guest

Unknown date

  
Impressive looking map. But it's a very dark map and health and ammo are scarce, so it's quite hard.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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