Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

CHORD_NG.WAD

   (19 reviews)

Guest

About This File

MAP28 A level with (as always) vicious gameplay. SInce I've been doing a lot of Quake lately I tried to add in a lot of cool architecture on the roof and stuff... nothing compared to my Quake levels but relative to the average doom level the architecture is pretty good. I like the look: metal2/brown96 /teklite texturing scheme, a large tower/building which somehow survived the apocalypse.

I would _not_ recommend UV for the "average player" UV is for very good players, much harder than doom2. (For one thing there aren't unnecessary invulnerabilitys everywhere...)

Has very cool lighting/architecture and a ton of monsters... Enjoy!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Argenteo

  

 

A pain to play again. Those slow elevators make me nervous. Nice view outside.

Share this review


Link to review
Martin

  
The gameplay makes this almost unplayable

Share this review


Link to review
Guest

Unknown date

  
Nice and solid level again.

Share this review


Link to review
Guest

Unknown date

  
great level. 5/5

Share this review


Link to review
Guest

Unknown date

  
This is dated November 1997. It's another one of the famously hard Chord levels. This one has a central hub with four elevators and only 79 monsters, but you start in the middle of a big fight and the traps are nasty. The elevators are a drag to go up and down and the Quake-style "fight lots of monsters in a descending lift" idea has dated, but it's still very good fun, and you can make it easier by luring the baddies into the central hub.

Share this review


Link to review
Havoc Crow

Unknown date

  
A pretty fun, if a little standard level (it's split into four areas, one for each key and the exit area... a pretty unoriginal arrangement) with good architecture and some well-designed fights. The slow elevators are a little annoying, but overall a fine map.

Share this review


Link to review
Guest

Unknown date

  
Very fun PWAD. Probably one of the better single levels I've played. ~vf

Share this review


Link to review
Guest

Unknown date

  
hard, yet very good.

Share this review


Link to review
TimeOfDeath

Unknown date

  
cool map

Share this review


Link to review
Guest

Unknown date

  
A super frustrating experience on ultraviolence, but a classic nonetheless. The outdoor view is actually much more interesting than the rest of the level, it's a shame you don't get to see more of it. 4/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...