Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

PIR WAD

   (26 reviews)

Guest

About This File


User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Gato606

  

Not a very good megawad, is it possible to use secrets for regular map tasks?  Also, some doors are textured with wall doors which leads to a lot of confussion, also, there are doors that close and never open again and you got stuck unless you use the help of the beloved IDCLIP

Share this review


Link to review
Guest

  
While there are a couple decent maps, its generally pretty mediocre. You wouldn't be missing out on anything by skipping it.

Share this review


Link to review
Doomkid

  
You can get stuck on some maps, and there are some missing textures... Even for 1997 this is kinda bad. Playable somewhat, but overall not worth it.

Share this review


Link to review
NuMetalManiak

  
mediocre but I found it to be a lot of fun. BPSND seems to crash GZDoom though, so I played without it.

Share this review


Link to review
Guest

  
My penis is a bug. And it blew itself.

Share this review


Link to review
Guest

Unknown date

  
*yawn* another mediocre wad. Next? -dljosef

Share this review


Link to review
Guest

Unknown date

  
I actually like it quite a bit. Good job! 5/5

Share this review


Link to review
Guest

Unknown date

  
Level one is a bare symmetrical thing with misaligned teleport pad textures (in 1997!). Level two is more of the same, bare rooms joined with L-shaped corridors. Level fifteen is "Demon's Feast" (id=14173) which is decent. Levels 30, 31, and 32 are unexciting. Level 20 is just a big racetrack that I ran through in about a minute; level 21 is better. The best levels from this megawad would have made a tolerable Doom episode circa early 1995, but in 2006 it's deadly dull.

Share this review


Link to review
Guest

Unknown date

  
I agree with the reviews above. Very plain and boring maps. I just checked them all out. I didn't have nerves to play through after a few maps so I deleted it. The authors should have spent more time with the maps themselves than trying to make up to 32 maps as quickly as possible. I'd rather play 5 good maps than 32 of such mediocre quallity. 2 stars from me, sorry!

Share this review


Link to review
Guest

Unknown date

  
I recall playing this wad many years ago and I thought it was pretty average in all ways, a few good levels but many average ones. 2 Stars -PC

Share this review


Link to review
Guest

Unknown date

  
Has great atmosphere when used with OpenGL lighting and brightmaps that probably didn't exist when it was made. Squarish and symmetrical maps overall, but trolls should try to keep in mind the year that this was made. Maps would be good for introducing new players to the game. Good for a WAD dated 1997.

Share this review


Link to review
Guest

Unknown date

  
Plenty of good maps once you get into it.

Share this review


Link to review
Guest

Unknown date

  
One third is good, rest is utter shit. Worth playing: 03, 05, 07, 10, 12, 15, 19, 21 (by Cary Maucere) 23, 25, 27 (by Jeffrey Martin). m27 especially funny with fastmonsters. /hth

Share this review


Link to review
Guest

Unknown date

  
The graphical apperance is bad, but it makes fun to play these levels, so 3/5.

Share this review


Link to review
Guest

Unknown date

  
Me neither

Share this review


Link to review
Guest

Unknown date

  
The pir team released 3 megawads, the last one in 2006 (Parker is the only author of that) but it's not available here. According to the textfile of pir2 he's going to make a 4th one. I idcleved through the whole set and I had the impression that the levels start getting acceptable from level 14. coldfusio default rating cause I didn't play it and from the looks I think there's much better to play.

Share this review


Link to review
Guest

Unknown date

  
Well this wad was made in 1997, so it was probably considered good for its time. 3 stars

Share this review


Link to review
Guest

Unknown date

  
Oh the boredom. I don't think I throughly enjoyed
a single one of these levels.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...