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Scum

   (8 reviews)

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Features: A ghost church; strange prison; lavish battlefields; electic chair; ..jus check it out!!

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Zahid

  
gross....some moments are there to enjoy though..but nothing memorable....

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TimeOfDeath

Unknown date

  
fucked up 90's wads FTW

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Guest

Unknown date

  
If you like good looking levels, this PWAD is not for you because the appearance of the map is pretty messed up. There are some interesting parts to it that make it not entirely trash, although sometimes the gameplay is not the best either.

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Guest

Unknown date

  
This is one of those levels that feels like the output of a random fractal Doom machine. The layout and textures are all over the place ("I got sick of trying diff. textures" says it all) and the monsters are slapped down here and there. The readme is entertainingly manic but the level itself doesn't stand out; there is a sequel in the archives which adds more monsters and crushing ceilings, but it still looks terrible.

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Guest

Unknown date

  
A bit ugly, but fun to play.

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Guest

Unknown date

  
totel shit it IS intirely trash

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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