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CLAUSTROPHOBIA --- for DOOM ][ Deathmatch

   (10 reviews)

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About This File

Imagine 4 guys into a 2x2 meters box with the ceiling just above the head, and feet covered by weapons. Well... sounds like crazy? It is!

The CLAUSTROPHOBIA levels should be played

ONLY ONE MINUTE PER LEVEL !!!

and play the 8 levels in a row.

CLAUSTROPHOBIA is for these times when you are tired of aiming, or tired to be shot.. well for me and my friends it's always a good laugh, but of course we don't play it too much!

Say, it's a fantasm!

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Guest

Guest

Unknown date

  
Fucking hilarious.

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Doomkid

Unknown date

  
Map08 looks like a cool map! Map04 would probably be kinda fun too. But lets be real here, folks - This isn't 5 star material, I don't think the author intended it to be anyway!

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Guest

Unknown date

  
I cannot tell you how AWESOME this is. Map04 is my favorite of all. ~Cson

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Guest

Unknown date

  
This is some serious golden shit. If anything, play this for maps 4 and 8.

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Guest

Unknown date

  
This is pretty good. ~Cdaughter

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Guest

Unknown date

  
The perfect wad.

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Guest

Unknown date

  
The new Dwango5!

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Guest

Unknown date

  
This is a kind of Congestion: 64 for deathmatch, although it predates the whole "congestion" theme by eight years. Starts off as a tiny box large enough for four players, expands over the course of eight levels. Metallic techbase style except for Map08, which is outdoors. The last few are too dark, and the concept would wear out very quickly, but they look great fun in a stupid way.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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