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Metro13

   (9 reviews)

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About This File

A large new level for Doom 2. Replaces level 13. The city level in Doom2 was always my favorite. I've wanted to make my own ever since I started building wads! E-mail me and tell me what you think.

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Argenteo

  

City levels don't appeal me at all. Except Doom City. Points for the subway exit.

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Unknown date

  
an awsome wad! its tricky sometimes (the library teliporting part) but it is all in all an awsome fun level!!!

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Unknown date

  
Looks really amateurish. Also it hasn't got really much detail and is confusing.

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Unknown date

  
Excellent map, with great gameplay, from the author of the legendary "Hoover Dam". Nice sequences, and plenty of ammo and powerups for plenty of monsters. A few lesser areas (the teleporting puzzle for example) are a little annoying, but overall, a highly recommended download. --4/5

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Unknown date

  
I found the fights average. I also found the map confusing and I hate teleport puzzles. For UV difficulty there was either too much health, plasma ammo or no tough situations. Putting that aside, it is a well designed map with good gameplay. 3 stars - Starburst.

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Unknown date

  
This is dated September 1995. It's a homage to "Downtown", although it's smaller and simpler, and it looks poor. The author went on to bigger and better things, and this is very much a formative work. Just like the original Downtown, the gameplay has a lot of wandering about. There's an irritating teleport puzzle. A decent amount of action, but nowhere near the quality of "Hoover Dam".

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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