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Hotel Hell

   (7 reviews)

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A new level for Doom 2. I tried to go for form AND substance with this new WAD. e-mail me and tell me what you think.

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Argenteo

· Edited by Argenteo

  

Not to be confused with the other two Hotel Hell wads, It`s a early work from M. Reed (Hoover Dam), square design, mono-monster battles, too much ammo.

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Guest

Unknown date

  
not that bad not that good ranks avrige

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Guest

Unknown date

  
I remember playing this a long time ago. It was pretty fun. Michael Reed made some cool maps like Hoover Dam.

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Sergeant_Mark_IV

Unknown date

  
For a 1997 wad, this very damn good.

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Guest

Unknown date

  
This is from July 1995. The author had a thing for large-scale carnage, and this map is no exception. Most hotel/apartment-styl e levels tended to be just a grid of square rooms, but this is fun. It's more like a castle than a hotel. Not hard, loads more ammo than you need, but there's a constant load of baddies. Simple multi-storey design. Has a genuinely funny visual joke with some mancubuses and a toilet; also has implied impse (they share a bath).

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Guest

Unknown date

  
dwooow

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Guest

Unknown date

  
This level has a reasonable difficulty; not truly hard but it can offer some danger in a few areas, although it takes a while for it to pick up. Being a hotel imitation it has some silly furniture and such, and makes some simple jokes with it (like two Mancubi in the green watered Jacuzzi). The thing I don't like much is the barred texture maze, which isn't too rough but it's annoying to navigate or learn, as it offers no clues in the automap. [2/5] Chain Mail [11/2007]

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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