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LMP CoUNTeR VeRsioN 1.0

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About This File

You're playing a DOOM deathmatch against your friend. This time, you're really going to kick him for good. This is the first time you have the chance to do it. Your score looks something like 25 to 25, and you're very happy about the fact that you're just about to find your weaponless friend. You're also glad to have had the idea of recording a demo, which will allow you demonstrate, in the near future, that you're able to kick that DOOM god.

But as you locate your ennemy's precise location and start shooting at him, DOOM crashes back to DOS! It indicates "Demo kickfrag.LMP recorded".

"Damn, why did this happened?! I was just going to get hold on him! Why?!? Oh, yeah... eheh... I did not put a large demo buffer! But how could I know that this was not big enough????", you think to yourself.

Some moments after, the phone rings. Probably your friend calling to personnally congratulate you on a great mistake...

But now, using LMP Counter, this will not occur anymore! LMP Counter will allow you to calculate how much kilobytes (KB) are required to be used to get a specific amount of gameplay time! All this, only relating to the number of players! And more good news, this works with all the alone, cooperative, deathmatch and deathmatch 2.0 play modes! Imagine how this little utility could be useful when planning to record a network demo (which tend to grow large very rapidly!)

Get LMP Counter now! :-)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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