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Bunker Storm

   (2 reviews)

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About This File

This level is best for a three or four player deathmatch game. One player defends the bunker, the other players have to cooperate in attacking the bunker. All players start in the same room, but the first player into the teleport ends up inside the bunker ready to defend against the others.

The defender has lots of health and ammo inside the bunker, but only one life (once dead, you start back outside the bunker again). The attackers have as many lifes as they need, but only limited weapons and health. To 'break' into the bunker and kill the defender you have to get past several rooms and time locked doors.

Once the bunker is cracked and the deffender is killed, spread the word and start fragging everything in sight.

To see how to defend and attack, watch the demo bunka.lmp, using 'F12' to spy through the defender and attackers helmets.

Play the game with deathmatch 2 rules (Using -altdeath) no monsters and on skill level 1 or 2. If you think you're really good at storming the bunker, play on skill level 3, then two defenders can teleport inside the bunker!

Skill level 4 (Ultraviolence) is for single player mode only. To play this you must use dehacked Vr 2.0 and the bunka.deh patch file which turns red pillars into machine gunners.

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Guest

Guest

Unknown date

  
Good stuf.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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